I noticed this problem first in my project after I migrated to UE5.4. The shadows from objects were all broken. They are semi-transparent, distorted and jump all over the place when I turn my head. I then tried to create a project with VR Template from scratch and got the same result. We are talking about default rendering settings: Forward Shader, Virtual Shadow Maps, Lumen, Nanite. On top of that Niagara particles experience the same issue (e.g., rain or snow from Ultra Dynamic Sky).
Steps to Reproduce
Create a VR Template and run it in VR Preview on PC (Meta Quest Link, Quest 3 if it makes any difference).
Expected Result
Hands and objects cast correct clearly visible shadows.
Observed Result
Shadows from hands and objects jump around, semi-transparent, and distorted.
Platform(s)
Windows 11
Additional Notes
I’m on NVIDIA GeForce RTX 3080. I re-tested, I don’t experience these shadow issues on UE 5.3.2, neither in my project, nor in VR Template.
Commit also include changes in the Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp but for the temporal fix you can skip them(unlees you want to recompile the engine).
Thank you so much! It’s good to know that I’m not alone and the bug can be fixed. I’m a bit cautious to go back to 5.4, though. I also saw some reports that the performance is compromised, although I didn’t notice it. I wonder if it is, when you fix the shadows.