Hello everyone,
I have a problem with static meshes in ue5, so, i let you watch the video so you can understand :
https://drive.google.com/file/d/1iKadLaTiJ7r4JD6ca-6TCTcGT8WsBOAd/view?usp=sharing
I’ve looked everywhere but can’t find anything.
Someone have a solution please ?
I wish you a good day !
It’s aliasing.
You can try different kinds of antialiasing in the project settings
Otherwise, you just have to change the mesh.
PS: Do you have the engine set on ‘Epic’, that also helps…
Hello, thank you for replying.
I have the same anti-aliasing parameters.
I have already the settings on Epic.
What do you mean by “changing the mesh” please ?
(I made this mesh in Blender 3D).
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You have to try ALL of the anti-alias types
Thin meshes always do this. You might have to make it thicker, or do something different…
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Unfortunately, the others modes of anti-aliasing don’t fix the problem.
but I did not try to thicken the metal bars, And if that doesn’t work, what can I do please?
Then you have to imagine what else might be on the horizon, I’m afraid…
Thin meshes will always alias badly.
there will be trees, fields, houses, roads…
I understand, yes it’s true.
wow, you have Hero rank, congrats
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If you really want pylons, you could make them part of the skyball mesh material. You would have them, but more in the background…
Kyoril
(Kyoril)
April 25, 2023, 8:01am
9
Is your Mesh using LoDs or is it a nanite mesh? Also, maybe this is an artifact because of DLSS or your screen percentage being too low?
I have the same parameters like you but my screen percentage is 90.
Even if i have many LODs or not, the problem is always here.
I will try to do that even if I don’t know how.
Everynone
(Everynone)
April 25, 2023, 8:05am
12
Yeah, there’s aliasing and then there’s this… @anon42830630 do you get this effect with any other meshes?
yes I also have this problem on simple street lamps
And what do you think of the NVIDIA settings ?
Everynone
(Everynone)
April 25, 2023, 8:09am
14
Have you changed anything from the default settings?
I only changed the anti-aliasing mode to: controlled by the application .
if I change this parameter, I would have a D3D Device removed ue5 crash and a UI flickering.
since I changed this parameter, I have no crashes.
Everynone
(Everynone)
April 25, 2023, 8:18am
16
I am honestly not sure what’s up with that. The shadow of the mesh is sharper than the mesh itself. I’d lean towards what @Kyoril mentioned.
How is the material set up for this?
whether it is the base material or another, the problem still occurs.
I have already tried to change the material.
3dRaven
(3dRaven)
April 25, 2023, 8:22am
18
I’ve already exhausted most of the options regarding this problem in another thread the OP posted (this is a duplicate post).
Thank you for this evening tips.
i will try this tomorrow because it’s time to sleep lol.
Maybe, see you tomorrow.
I think an artifact of TSR stemming from reconstruction. Also mentioned to test all anti-aliasing options (was hoping MSAA would at least work) and testing LOD at highest setting.
I also pointed out that it could be an alpha problem if the struts were texture based.
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I submitted a new post because my problem was not resolved.
MSAA makes it worse.
And how i can resolve the alpha problem please ?
Kyoril
(Kyoril)
April 25, 2023, 8:27am
20
Can’t get this replicated… I tried with some small scaled cylinders (0.04 in x and y scaling). Seems fine to me. Does this lead to the same result for you?
1 Like