Static meshes get really bright automatically and lose original colors

Hello guys, so I’m working on a scene and every time I bring a new static mesh it gets really bright automatically and loses the original colors. What I’ve been doing is going into individual SM and playing with the Albedo Tint. But the results aren’t the same as the original texture and the process is too tedious especially when I’m adding a ton of objects.
Here’s the problem visually: Brightness problem in Unreal - Album on Imgur

I have a directional light set to Intensity 50 - making the value smaller doesn’t solve the problem.

I have a Post Process Volume - Only using Tint and Temp - values don’t affect the brightness of the objects

I have a sky atmosphere - everything default

I have a sky light - Intensity scale set to 1 - changing the value doesn’t solve the problem

And some volumetric clouds

Hope my question makes sense, ask me any specific details about my scene. Thank you