i everyone, I’m having a strange issue in Unreal Engine 5.5:
Shadows disappear at a distance, even in a completely clean scene with correctly configured Directional Light, no Lumen, and all scalability set to Epic.
What I’ve already tried (without success):
- Disabled Lumen (in Project Settings and via
.ini
) - Directional Light with correct settings:
- Mobility: Movable
- Cast Shadows:
- Use Cascaded Shadow Maps:
- Dynamic Shadow Distance: 50000+
- Atmosphere Sun Light:
Console commands tested:
r.ForceLOD 0
r.ViewDistanceScale 10
r.StaticMeshLODDistanceScale 0.01
r.FoliageCullDistanceScale 10
r.Shadow.CSM.MaxDistance 100000
r.Shadow.DistanceScale 10
r.Shadow.RadiusThreshold 0.01
r.AllowOcclusionQueries 0
- Enabled Ray Traced Shadows (same result)
- Checked all World Settings and Post Process Volumes
- Created new test scene (cube + plane + Directional Light only) — shadows still disappear when camera moves away
- No foliage, no Niagara, no forced LODs
- Updated GPU drivers (using RTX 4080 SUPER)
What I need to know:
Is this a new default behavior or a hidden parameter in Unreal 5.5?
Or is it a known issue in 5.5 with specific GPUs?
If anyone can reproduce or confirm this, it would help a lot. Thanks!