Shadows disappear at a distance even with correct settings (UE 5.5)

i everyone, I’m having a strange issue in Unreal Engine 5.5:

Shadows disappear at a distance, even in a completely clean scene with correctly configured Directional Light, no Lumen, and all scalability set to Epic.

What I’ve already tried (without success):

  1. Disabled Lumen (in Project Settings and via .ini)
  2. Directional Light with correct settings:
  • Mobility: Movable
  • Cast Shadows: :check_mark:
  • Use Cascaded Shadow Maps: :check_mark:
  • Dynamic Shadow Distance: 50000+
  • Atmosphere Sun Light: :check_mark:
    Console commands tested:
    r.ForceLOD 0
    r.ViewDistanceScale 10
    r.StaticMeshLODDistanceScale 0.01
    r.FoliageCullDistanceScale 10
    r.Shadow.CSM.MaxDistance 100000
    r.Shadow.DistanceScale 10
    r.Shadow.RadiusThreshold 0.01
    r.AllowOcclusionQueries 0
  1. Enabled Ray Traced Shadows (same result)
  2. Checked all World Settings and Post Process Volumes
  3. Created new test scene (cube + plane + Directional Light only) — shadows still disappear when camera moves away
  4. No foliage, no Niagara, no forced LODs
  5. Updated GPU drivers (using RTX 4080 SUPER)

What I need to know:

Is this a new default behavior or a hidden parameter in Unreal 5.5?
Or is it a known issue in 5.5 with specific GPUs?

If anyone can reproduce or confirm this, it would help a lot. Thanks!