Beginner here, having problems when I build the lighting. I’m using free low poly assets (Four Seasons - A low poly pack for UE4 and Kenney • Nature pack) - the problem is some assets cast shadows and others don’t. When I move the ones that don’t cast shadows in the preview their shadows appear but disappear after light build, although some remain as a weird blob.
Is there an upper resolution limit that I should expect to see a performance hit or can I just keep increasing the resolution for all the affected assets until the shadows look more like the preview?
You need to increase the resolution of the mesh that is receiving the shadows, which is the ground mesh in your case. 128 would be fine for the tree but the ground would probably need 1024. Basically the larger the mesh, the higher the resolution needed for nice looking shadows. Of course except for situations like a huge mesh being placed at a location where the player wont get too close, in that case you can go lower.