Hello guys, I have a problem with shadows in UE5
Shadow looks very different consisting of thousands of dots everywhere. It looks bad, how can I fix it?
Thank you.
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In a quick reproduction I also get this grainy look to indirect shadows and haven’t found a way to soften them either:
I found this similar post and it seems to be pretty well known/discussed:
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Hello Jason,
Firstly thank you for your reply!
I read the discussion you sent me about my question.
Unfortunately, none of them solved my problem.
I am going to try to figure out
Best,
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I asked about the grainy shadow issue on Twitter and Daniel Wright who is working on lumen graphics in UE responded:
try ‘r.Lumen.ScreenProbeGather.StochasticInterpolation 0’
High scalability sets this to 1, which makes Lumen slightly faster but noisier. You can override in your game’s DefaultScalability.ini
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