Hello there @8b34920eaa344751b85a75ca21730e7e !
Checking around the community, similar issue with VR rendering have popped up in other topics. The most common parameters to check, in particular with Quest 3, are the following:
- In Project Settings > XR, please make sure “Instanced Stereo” is enabled
- Check if “Mobile Multi-View” is enabled for Quest
- Verify that “Mobile HDR” is disabled (Quest support for this feature is a bit tricky)
Also, please check the solution implemented in the thread below, and test it for your scenario: