shadow problem rendering in vr

Hello there @8b34920eaa344751b85a75ca21730e7e !

Checking around the community, similar issue with VR rendering have popped up in other topics. The most common parameters to check, in particular with Quest 3, are the following:

  • In Project Settings > XR, please make sure “Instanced Stereo” is enabled
  • Check if “Mobile Multi-View” is enabled for Quest
  • Verify that “Mobile HDR” is disabled (Quest support for this feature is a bit tricky)

Also, please check the solution implemented in the thread below, and test it for your scenario: