AOS seems still not available for uniform buffer, I tried to create a SHADER_PARAMETER_STRUCT
and reference it in a GLOBAL_SHADER_PARAMETER_STRUCT
, but got crash on CreateHLSLUniformBufferStructMembersDeclaration
AOS seems still not available for uniform buffer, I tried to create a SHADER_PARAMETER_STRUCT
and reference it in a GLOBAL_SHADER_PARAMETER_STRUCT
, but got crash on CreateHLSLUniformBufferStructMembersDeclaration