Screenshot Saturday!

Been showcasing the process of Interior Photogrammetry using Reality Capture and UE5!

For the Full Video of the project: https://www.youtube.com/watch?v=kbKi3zvy1TU&t=10s

Socials:
Instagram: Deep Pixel Studio (@deeppixelstudio) • Instagram photos and videos
Website: www.deeppixelstudio.com

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Thanks so much! Hoping to get it featured to promote the project and the work we do at Deep pixel Studio! Thanks for the support!

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In my game Outback Survival players can create any colour they like for the interface.





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Hi there @Slimwaffle,

Just wanted to pop in and say how cool this looks. UI customization is always a huge bonus for me. Also - the potato image on the hotbar made me giggle :joy:

Hope to see more of your work :slight_smile:

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Drumming with Bullets - The Second Rhythm - ART IS RIFLE

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Just released an update for my game! Here’s a video recapping it: https://www.youtube.com/watch?v=IdWSB09AZGo

Ocean Waves : WIP
Unreal Engine 5.1 with some shaders and blueprints specifically designed to render the surface of the ocean in real time from different distances and locations on the planet…







— Credits —
Lighthouse:

(changed materials and textures)
CC Attribution: Creative Commons — Attribution 4.0 International — CC BY 4.0

Phare:

(changed materials and textures)
CC Attribution: Creative Commons — Attribution 4.0 International — CC BY 4.0

Hey there @Krayfishkarl !

The game looks like it is coming along very nicely! This level gives me flashbacks to an old Spongebob game I remember playing when I was younger. I think it’s super cool the amount of work and dedication you’re putting into this. There are many lovely aspects that come together to make this game unique to you 100%. I cannot wait to see more as you continue to grow!

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Hey there @zubetto !

I ran to watch this after seeing what KrayfishKarl had to offer and I’m pleased to see this week is a very watery theme! The camera angles and panning look very lovely to the point it almost looks like there’s something hidden with the lighthouses in this cinematic storytelling way! I think it is so beautiful when you pan out to see the clouds and the faint outline of the earth. I am perhaps a little biased to these views but I think you did a wonderful job executing it. :star_struck:

Hi @The_M0ss_Man ! Thank you!
I originally assigned lighthouses a rather modest role in which they should only give an idea of the size of the sea waves, but now I see that they are strong actors capable of much more!

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I’ve been bouncing between a few new systems in Dagger Run.

Firstly I have AI working and in the game. Enemies will follow one of several paths with physics enabled, I think it feels pretty convincing.
Not shown in the video is combat AI but I have a system were they will begin to chase and shoot at you if you are close and visible.

I’ve also added a gear shifting system that rewards you with a boost for a perfect shift
And I am currently working on shields, a heat management system and weapon damage.

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Thank you! I appreciate it!

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You made it faster! :smiley:

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this week practice is all about Reflections and lighting, and what better then The akira bike to practice

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Hey there @Meedz !

That is such a cool look reflection look. I enjoy and adore the showcase angle. Make it look almost like one of those movie scenes where the vehicle lights up for an escape scene to follow.

You’re doing awesome!

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Squeezing in another update for Screenshot Saturday! Made a new steampunk level.

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Thank you for sharing more “Droplet: States of Matter :droplet:” gameplay, @Krayfishkarl; it looks fantastic! Is this video of your gameplay by chance? You make everything look so effortless that I almost believed I could do it. :laughing:

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Lovely job on your creation, @Meedz. Your replica of the iconic bike from the movie is stunning, and the precise reflections and gorgeous lighting only help to prove that point. I would love to experience driving your design in a video game environment! :motorcycle: :dash:

P.S. I highly recommend Akira, an excellent animated film everyone should watch. :clapper:

I wanted to post this for screenshot Saturday!

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