Screenshot Saturday!

This is nicely done. I think you could add a bit of camera shake if player is close to the capsule dropping.

Preparing my game for Q1 2018, even still much to work on. More in https:///TheRealSaOk

Weapons for open world survival horror - .22cal strongly represented

And this is a compass. It points to the North. The virtual North for now.

Static meshes created with Blender. Textures and normal maps created with The Gimp. Scripting done with Unreal Engine 4. This asset is part of the Location Toolkit pack. That’s probably 20 hours of work right there. I am getting more efficient with Blender and my overall pipeline and iteration are getting shorter. That’s good.

The next steps for this compass involves refinement of the textures, maybe a glass atop the compass. More in game scripting. More variety of compass bodies and needles, built over . I might want to use it in a mobile app with the built-in magnetometer?

Hi,
I am Kogoy and at a beginner level of unreal engine. It´s a year now, that i started to play with it. Like it so much, because i want to make an 3D VR film with it, it´s not a game.
The best thing about UE4 is, it is free to learn and it can render almost in realtime a very good quality. are some screenshots of my trailer coming till christmas day. Hope you like them and give me critics about it. Thank you and don´t forget to like or subscribe if you like what you see. :slight_smile:

https://i.imgtc/YUaj4pe.gif

Working in the levels of Hue Defense, i add decal and change/add some materials :slight_smile:
The new vs old

Just finished the training grounds for our prototype demo 2 for our indiegogo backers


working on a corridor, 's what it looks like so far ( no variation yet )

Re-work in old capital level :slight_smile:

I’ve been working on a sci fi short film in Unreal. Most of the project has been finding the best ways to streamline the process for future animations. 's a shot of the main room of the main character’s starship

Made a small crypt scene:

Nice work on the crypt enviro. looks good :slight_smile: I like the ambient sfx you added to make it feel like an actual space, really helps ground it.

's a little murder-storyboard to showcase the grass I worked 2 days on to get right.
It was surprisingly technically challenging, but I’m really happy with how it turned out
https://static.xx.fbcdn.net/images/emoji.php/v9/f4c/1/16/1f642.png

Thoughts?

( https:///JordyLakiere )

https://i.imgur/iUot8MB.jpg

Happy carnival from Hue defense.

https://scontent.fcgh14-1.fna.fbcdn.net/v/t31.0-8/27747506_1578972748805288_5554236316027300787_o.jpg?oh=c8e4cb9af89f99fd3ffb5f6302bd72fd&oe=5B0E7F91

Merry everyone! :3
I’m sharing a video I managed to record during the first closed alpha test of ZEscape.
I was really low on disk space unfortunately, but what else is new ;D

v=vJLvaDEGgC8

ZEscape was also featured in IndieDB’s latest “This Week In Indie Games”
://.indiedb/features/this-week-in-indie-games-february-16-2018

Working on CGA (and not only!) Post Process Effects :slight_smile:

Nothing Left sealife center,and Character