Screenshot Saturday!

https://cartrdge-east.s3.amazonaws/uploads/post/image/57edde7c-5403-4d9c-9b75-b436c5bd40ec/wip_location_toolkit_2017-10-08.png

Location Toolkit updates:

  • Updated multi layered planet blueprint and Earth example (left). Easy reuse of the generic multi-layer blueprint. It will come in handy for future projects
  • A mini app phone/tablet app simply showcasing the positioning engine (top right). Some of you ask for a lightweight version, it is.
  • A prototype data presentation module (bottom right). Early experimental work for the blueprint architecture.

https://puu.sh/xTta4/503fe52523.gif
The Dark Veil:West Haven is getting interactable objects and puzzles implemented. :smiley:

https://puu.sh/xTsM7/575c60b060.JPG

Toying around with the landscape tool in unreal engine. I really enjoy it and i think i shall create a more detailed/beautiful environment soon!

Having fun on procedurally generated levels!

Some post apocalyptic streets :slight_smile:
https://.unrealengine/comm…pocalyptic-fps

Making props takes forever. This is part of a door collection I’m working on. The doors are blueprinted and can move. The style of door and its accessories can be quickly changed via the blueprint. This is part of a larger game development effort.

Visit the Weapons Factory FB page at https://./Weapons-Factory-121374845230053

just burning the midnight oil and testing our upcoming game - Driftland: The Magic Revival soon available in an early access on the Steam:

://store.steampowered/app/718650/Driftland_The_Magic_Revival/

Dont let they pass the bridge!
:slight_smile:

Garage doors WIP set in a sample scene. Still missing the opener.

https://./Weapons-Factory-121374845230053/

For more details, you can visit our website:

https://smallandgame

A friend and I are currently doing some props and modular building for a Japanese style world. a couple of screenshots.
I have others screenshots with more details of the same scene on this blog post.

Work in progress , Lighting tests
https://.artstation/p/eyJBJ

Working on the lighting and water shader for our game Capsella The Lights of Lucern:

New Multiplayer Stealth Game: Bernackels’ Shoggoth. Demo now available on Steam: Bernackels' Shoggoth on Steam

**Teaser **(01:20):

On the field Battlesuit deployment ! made possible with Unreal Engine 4

My solo project, people suggested I move the camera back, also didn’t realise that my colours were messed up because i’m using my tv as a monitor, only realised when I went on my mobile phone to check so it looked terrible before, I have tried adjusting my tv to match what I see on my phone but it is difficult to do that, I tried testing videos on to try and achieve what it looked like to me, really surprised nobody mentioned this to me before… woulda thought it was obvious there was something wrong… anyway… 's the version I guestimated by eyeballing it using my mobile phone…

Part of a world which i am creating for a school project. Don’t mind the lights.

Our largest postapocalyptic level sneak peek.