Screenshot Saturday!

WIP New Android demo app on the left. Simple planetary clouds added. Updated presenter base. Added transparency support for the atmosphere.

Working on my FPS game, setting um AI actors & working fine…

Looks , bro!!

Working on our postapocalyptic cave. Trying to turn it into one giant trap!
More info :
https:///PostworldGame

Galileo - Global Navigation Satellite System visualization for spacecraft operator training
orbitsim4.jpg

https://i.imgtc/uL6U3NK.png

A small “moonlit ruin” scene I’ve been working on recently:

v=mdJoyuCNiME

I created MAC 10 just to test some new technique adding some details ( bolts, groves and other details )
in substance.
So we will see how it turn out in low poly :slight_smile:

Textured and Unreal 4 ready MAC 10.

2048 x 2048 textures and PBR ready

I learned some new techniques texturing hard surface models that will help in future projects.

RaP_Mac_10_LO_S6.jpg

My continue practice this i modeled hand grenade from my former country Yugoslavia reliable M-75 hand grenade also known as "Kašikara "

2048 x 2048 PBR textures and Unreal 4 ready.

Any advice or comment is welcome how to improve textures :wink:

https://imgtc/i/3Hwfki4.png

https://imgtc/i/Jf4jpVp.png

HighresScreenshot00000.jpg

Environment Teaser of my game 2170. have been working in this for last 1year alone.

#unrealdev #epicfriday

https://i.imgur/YqKfMcI.jpg

Nothing left recent work going for a photo realistic look.

2170 Gameplay Teaser
#EpicFriday