Screenshot Saturday!

db4590b1a68a7e275426bc1dc4854dcee5658662.jpeg
49bb942790c76e626874d11f13d2f8601f027b6c.jpeg

Little early, but wanted to do this before I turn in for the night. NPC family for a project I’m working on.

https://scontent.xx.fbcdn.net/v/t31.0-8/20017673_1335499116515540_7010191233555802136_o.jpg?oh=8d4321411225caeff63a525c9934da9f&oe=59C4D16D

About us:

Neorj is a team of 2 - game Desiree and a programmer. We’ve been working on this project for 2 years now. We’ve prepared a ton of material already, but there’s still more to come! Which is exactly why we launched: ‘https://.thunderclap.it/projects/59371-neorj’. On the 1st of August we are starting a crowdfunding campaign to collect money to finalize and polish the project.

A draft of our release trailer for :
v=Iqy1Ka8CWno


Work in progress of a modular planet material. Configuration is getting easier. A long way to go. A lot of features to add.

786e34286dd23c98b62d37b74b1275fb9f70e6c2.jpeg

Work in progress. Added base nightlight support for planet material. Added base atmospheric effect. Maintaining compatibility for mobile. Upcoming: atmospheric refraction, reflection, diffusion, maybe pollution; nightlights flickers and twinkles.

Hahaha, I love the design :smiley:
Can we see more of your project?

Thank you! I have a devlog going on at ://fishpersonshooter :slight_smile:

This is a sneak peek of a project I’m working on for a Call of Juarez inspired made in Unreal Engine 4.

You can follow updates on my personal Artstation page !

https://.artstation/artwork/XWzPa

This week I made a chain lightning effect:

v=fqcCHiBdMys

Still a bit WIP

8be2f7fc5b4524dc362a6d65855934e0ee9d9914.jpeg

WIP. Improved atmosphere with halo, reflection, and refraction. Prepared and reviewed the grid functions. Added a simple flag static mesh.

Using the “cashgen plugin” I was able to create a procedurally generated level for my game which I think is cool

v=ZRwmZduvMII

Thanks to the community for the great tutorials and plugins and assets and so on :slight_smile:

Using Action RPG Inventory System (ARPGIS) from the market place by Vanguard Interactive, inventory data stored in Gamesparks cloud.
v=zm2mJ13yy7c

FPS counter obeys us more than before! There are still ways to go though :slight_smile:
c2f887d12fc79dbc0c669c1906d5128a0a68f53a.jpeg

Nothing Left latest progress.

Looks amazing

Its party :stuck_out_tongue:

looking good

I finish my concept for my next game :slight_smile:


More on my artstation:
https://.artstation/artwork/yPD03

I did a basebuilding thing where each section is visualized board by board.

v=7mgO7t1iSLQ