

Little early, but wanted to do this before I turn in for the night. NPC family for a project I’m working on.
About us:
Neorj is a team of 2 - game Desiree and a programmer. We’ve been working on this project for 2 years now. We’ve prepared a ton of material already, but there’s still more to come! Which is exactly why we launched: ‘https://.thunderclap.it/projects/59371-neorj’. On the 1st of August we are starting a crowdfunding campaign to collect money to finalize and polish the project.
A draft of our release trailer for :
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Work in progress of a modular planet material. Configuration is getting easier. A long way to go. A lot of features to add.

Work in progress. Added base nightlight support for planet material. Added base atmospheric effect. Maintaining compatibility for mobile. Upcoming: atmospheric refraction, reflection, diffusion, maybe pollution; nightlights flickers and twinkles.
Hahaha, I love the design ![]()
Can we see more of your project?
Thank you! I have a devlog going on at ://fishpersonshooter ![]()
This is a sneak peek of a project I’m working on for a Call of Juarez inspired made in Unreal Engine 4.
You can follow updates on my personal Artstation page !
https://.artstation/artwork/XWzPa
This week I made a chain lightning effect:
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Still a bit WIP

WIP. Improved atmosphere with halo, reflection, and refraction. Prepared and reviewed the grid functions. Added a simple flag static mesh.
Using the “cashgen plugin” I was able to create a procedurally generated level for my game which I think is cool
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Thanks to the community for the great tutorials and plugins and assets and so on ![]()
Using Action RPG Inventory System (ARPGIS) from the market place by Vanguard Interactive, inventory data stored in Gamesparks cloud.
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Looks amazing
looking good
I did a basebuilding thing where each section is visualized board by board.
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