Decided to go with three different of day settings for my scene
Bit late, but posted this last night for screen shot saturday
A little sunset from my project, Epitasis.
://i.imgur/51EHlgJ.gif
I’ve also always loved playing with fog in Unreal engine!
's an old UT3 map I made many years back:
://i252.photobucket/albums/hh37/Lord_PorkSword/Amytis/Amytis58.jpg
Started playing around with something inspired from the map above but in UE4 with intent to make some kind of VR experience…and to use UE4’s much better fog capabilities:
://i252.photobucket/albums/hh37/Lord_PorkSword/VRTest_zpsn7els1tl.jpg
Same effect used in the new Unreal Tournament map I’ve since switched to:
://i252.photobucket/albums/hh37/Lord_PorkSword/Lost18_zps1hcjtnaf.jpg
If only VR was enabled in the newest versions of UT.
Well done, the grass looks really nice! Would love to see a closer screenshot.
having some luck with substance…
This is designed for VR, so maybe planet sizes may be more like this…
Thanks, that looks great!
[QUOTE=nELsOn;719214]
Decided to go with three different of day settings for my scene
I like that art style.
Pause menu from Venineth
://i.imgur/kLPA9F4.jpg
First steps with Quixel Suite 2.0
Testing some blood effects and a new HUD.
://i.imgur/UxEkyxp.gif
://.roboticgladiator/images/substation1.jpg
://.roboticgladiator/images/substation2.jpg
://.roboticgladiator/images/substation3.jpg
://.roboticgladiator/images/substation4.jpg
://.roboticgladiator/images/substation5.jpg
Deciding whether to put this on marketplace. It’s a complete electrical substation which includes a mix of static meshes and blueprints used to automagically string the wires between the utility poles and the big pylons.