Screenshot Saturday!

Decided to go with three different of day settings for my scene :slight_smile:

Bit late, but posted this last night for screen shot saturday :slight_smile:

A little sunset from my project, Epitasis.

://i.imgur/51EHlgJ.gif

screenshotsaturday

Thrushbriar Hall

Environment Teaser

The volumetric fog is way too .



https:///TheRealSaOk

I’ve also always loved playing with fog in Unreal engine! :smiley:

's an old UT3 map I made many years back:
://i252.photobucket/albums/hh37/Lord_PorkSword/Amytis/Amytis58.jpg

Started playing around with something inspired from the map above but in UE4 with intent to make some kind of VR experience…and to use UE4’s much better fog capabilities:
://i252.photobucket/albums/hh37/Lord_PorkSword/VRTest_zpsn7els1tl.jpg

Same effect used in the new Unreal Tournament map I’ve since switched to:
://i252.photobucket/albums/hh37/Lord_PorkSword/Lost18_zps1hcjtnaf.jpg

If only VR was enabled in the newest versions of UT. :frowning:


Working on a voxel game with infinite terrain

N-city

&stc=1

Well done, the grass looks really nice! Would love to see a closer screenshot. :slight_smile:

having some luck with substance…

This is designed for VR, so maybe planet sizes may be more like this…

://picplus.ru/img/1706/22/b9da4d98.png ://picplus.ru/img/1706/22/81adbc9e.png

Thanks, that looks great!

[QUOTE=nELsOn;719214]
Decided to go with three different of day settings for my scene :slight_smile:

I like that art style.

B6 from Welcome to Hanwell

Pause menu from Venineth

://i.imgur/kLPA9F4.jpg

First steps with Quixel Suite 2.0
7d67227f92edd185804a8b4d288cdb25efd8b926.jpegf2a92f5105d7a3ab0bcc4ba933a98066f8f27b68.jpeg2e3d7a5f2028b08c62f70f0d1363d6345e09aa81.jpeg

Testing some blood effects and a new HUD. :slight_smile:

://i.imgur/UxEkyxp.gif

://.roboticgladiator/images/substation1.jpg

://.roboticgladiator/images/substation2.jpg

://.roboticgladiator/images/substation3.jpg

://.roboticgladiator/images/substation4.jpg

://.roboticgladiator/images/substation5.jpg

Deciding whether to put this on marketplace. It’s a complete electrical substation which includes a mix of static meshes and blueprints used to automagically string the wires between the utility poles and the big pylons.

W.I.P. my indie-games!
non photorealistic rendering.


WIP


Attempting a realistic and modular Earth. A long way to go.


**Modular compass rose textures, material functions, and materials. More parts and pieces to add. **