The vaults.
lighting in that one.
Looks !
One of the levels in the game I’m working on.
Water needs some reflections and the boat seems underwater :o but nice :3
Holy moly, I almost died from that epic screenshot. Amazing <3
How would one go about adding reflections to translucent materials? Been searching around the net, can’t seem to find a proper solution. And thanks
Screenshot of our testing space for LIFE.
://i.imgur/kSZoppI.png
Since our last post, we’ve been trips to PAX Prime and SRGE and gathered some playtesting feedback. 's some of the changes we’ve made since then:
Shooting disks through teleporters (Gfycat)
Disk trails (Gfycat)
Added some teleporters to the level!
://i.imgur/8e2nAi3.png
We added a player HUD!
://i.imgur/emz0g7R.png
After at least 10 hours of straight work, I was able to re-do the laundry room for my house level. I’m playing with the color-shading for now but this is what I’ve got so far; I felt like sharing.
://i1153.photobucket/albums/p508/LeveeWasDry/UT_Unreal_Forum_zpsrr7blztn.png
Spent day increasing the efficiency of the networking stuff for combat vehicles. By the end I was pretty tired…
YEEE-HAAAAW!
Hello friends …
This is my new location …Milad Tower in Tehran
://i.imgur/fq8xES1.jpg
Progress shot of the dynamic skill tree system I’m working on for the Marketplace.
Working on a dissolve effect for objects that are in the way.
Also, mobile friendly bloom effect for the sword using a material shader and intersecting planes!
Terran-Force ONE - Usage Screenshots
Hi everyone. I have just submitted the Terran-Force ONE (full low poly fleet) for the Unreal Engine 4 marketplace.
More info and discussion about this pack can be found on this thread : https://.unrealengine/showthread.php?86589-TERRAN-FORCE-1-Entire-low-poly-Sci-fi-Fleet&p=391978#post391978