This seems to work great if the player is actively walking/moving next to the bar, but the moment the player stops moving, the bar passes straight through them.
I feel like I’ve tried everything to get this work, including various Collision/Physics Settings, Verse for rotation and even a Sequencer for the rotation.
It seems like the correct solution should be to use the Prop Mover Device (Or a Rotation Device if one existed), as that has a property explicitly for “Pushing” the player when it collides with the moving object. It looks like it used to have rotation functionality which was removed for some reason and no alternative (that I know of) exists.
It also looks like others have encountered this same problem over the past couple of years without a resolution.
Others have suggested using a bouncer prop to add an impulse push the player, but I’d really like to avoid this if possible.
Sadly these interaction object physics are a little limited on the current state of creative, and some of the only ways to make it work are the following:
Make player be constantly moving, such as icy feets
Adds other devices such as pinball bumpers/mutator zones and o thers to detect impacts and work along with on the logic for your map