Retargeted Metahuman Legs not moving when running (sliding on the floor)

I have the following problem and hope that someone here can help me. I have retargeted the ThirdPersonCharacter (Manny) to my Metahuman and the following problem always happens:
The legs of the metahuman do not move and just slide across the ground.

I hope someone can help me with this.

Hello, Same Issue Here Found Something ???
It is working in IK Retargater But not in game play…

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Same issue here. Tried completely retargeting using IK rig and IK Retarget but it’s still not helping (Tried completely doing bone by bone too) still same issue. as soon as i change the skeleton - it all works. it is just the legs and feet that do not want to cooperate.

I have a similar problem when trying to retarget from mixamo to Quinn in UE5, feets are stuck to the ground but the legs are moving, here are some unresolved posts with what looks like the same issue.

There’s also a solution in that threat with which however you lose the foot IK, meaning the feet will not be perfectly planted on a staircase for example: Retargeted Metahuman Player characters feet stick to/slide on ground

I also found this video tutorial on you tube which seems to solve even that issue:

And also this:

[FIX] MetaHuman Foot IK - In UnrealEngine 5 - YouTube (with the Foot IK fix)

Hope this helps :innocent:


Same here: most frustrating.
The retargetting seems to work ok, the resultant animations work correctly.

This happened in my project when I tried to use the old manequin animations on the new one… And it seems to be some problem with the IK thingy… Try deactivating the control rig node on the animation blueprint and see if it works. Like this:


The issue with feet sticking to the ground usually has the reason that you did not retarget the animations for the IK bones e.g. ik_foot_l, ik_foot_root… . If you retarget make sure that those move as well, and setup ik retarget chains for those bones:

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Woop Woop!!! This worked!!!

This worked for me to! Remember to register this as an solution :slight_smile:

Thank you so much, the last part worked for me. This is what I did, after retargeting with IK I opened the newly created Animation Blueprint->control rig and changed the root in “Full body IK” from “pelvis” to “Animation root”.

That fixed the leg issue for me and its working beautifully now.

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