Update 10/11 - These modeling tools are still broken for me since Thurs (5 days ago). I’m focusing on NPC animations instead but modeling is my primary task in UEFN. @endofthehall has commented that this is a known bug that has been fixed on the latest internal build so I hope the change trickles down to creators soon. Today @Wertandrew posted that it’s hindering their work too. Normal - UEFN - When selecting triangles in modeling mode (apply material mode) you get no selection texture
Update 10/7 - I’m still having these issues today. This is becoming a big problem for me if it’s not resolved soon, because at this stage in developing my game, 3D modeling is the main task I’m working on in UEFN. I’m blocked from working on my main game mechanic because of a bug with Building Props, so I’m focusing on the art side. Polyediting faces GrpGen, and MatEd are essential for my modeling and texturing workflow. I want to use UEFN modeling tools for my game https://forums.unrealengine.com/t/tidypals-devlog-week-2-update/657293/19 but if I’m blocked I might go back to Blender or Nomad Sculpt.
Update 10/6 : GrpGen tool also appears to be broken. Instead of generating colored patches to show the groups, it shows a gray grid material over the whole object.
=======
In modeling mode for PolyeEd and MatEd, faces are no longer highlighted green for me when I hover over them and yellow for me when I select them. Vertices, edges, and edge loops still do highlight though. This makes modeling difficult for me because I have no feedback about which face I’m hovering over or have clicked, especially when I’m trying to multiselect multiple faces at once. I can select and edit multiselect faces, but there is no highlight.
Also hovered and selected faces in Material Editing no longer highlight, which makes the MatEd tool functionally unusable. I can see the painted materials when I press accept, so I know that I am painting.
I tried exiting UEFN and reloading and it didn’t help. I also tried unchecking everything in the selection filter except for “Select Faces” and that didn’t help either.
This is actually a pretty big inconvenience for me because I’m modeling all of my assets in UEFN not Blender, so I would love to have it fixed soon! Because of this issue I have temporarily stopped modeling in UEFN and I’m going to work on other parts of my project. To me it doesn’t appear to be user error but maybe there’s something I can try to fix? Thanks!