Reporting Issues for Documentation

Chrome 85, also (vanilla) Firefox 80. when I press “Ctrl”, the scroll bar at the right of the page **disappears . **and I cannot scroll in any way. same thing when I press Win+D.

sadly, it’s been three months since this post and still no fix to this issue, any update on this?

alternatively it would be cool if you guys made one of those live streams about modular characters which is a really important topic

Found an issue on this page of the documentation site: https://docs.unrealengine.com/en-US/…ine/index.html

Was trying to reference some GitHub information on this or a page that’s linked from that page and it’s coming up with 403 errors for lots of resources including the index page itself.

Windows 10 w/ Chrome Browser. Also tested with latest Edge, just to be sure and the same result.

I’m working through the Action RPG example, and the ‘Adding a Pickup’ online documentation link is dead:

Goes nowhere.

Really interested in reading that, that was my next thing to try :slight_smile:

I’m also hitting this issue when attempting to view quite a few pages. It appears to do a 302 to a page that gives a 403.

Pages I’ve seen include:

The interesting thing with the latter is that it replaces the URL with https://docs.unrealengine.com/en-US/Basics/Levels/treaming/index.html (notice “LevelStreaming” -> “Levels/treaming”). However the former doesn’t do this.

Are there any backup docs to reference while these things are broken?

Spelling error
Location: Mesh Distance Fields | Unreal Engine Documentation
Header reads “An overview of Mesh Destance Fields and its available features that you can use when developing your games.”

“Destance” should be “Distance”

As mentioned by a few other people, keep hitting issues with C++ documentation redirecting to the main page.

Code example for Conversion Routines on Character Encoding page in C++ docs produces an error.

Link to the docs page…



FString String;
...
FTCHARToANSI Convert(*String);
Ar->Serialize((ANSICHAR*)Convert, Convert.Length()); // FTCHARToANSI::Length() returns the number of bytes for the encoded string, excluding the null terminator.


Convert variable can’t be cast to ‘ANSICHAR*’, Get() method should be used like this:



FString String;
...
FTCHARToANSI Convert(*String);
Ar->Serialize((ANSICHAR*)Convert.Get(), Convert.Length()); // FTCHARToANSI::Length() returns the number of bytes for the encoded string, excluding the null terminator.


Developers Folder
https://docs.unrealengine.com/en-US/…der/index.html

The wording is quite confusing and could possibly be interpreted both ways. My understanding is work outside of the folder should never reference stuff inside the folder, but the Japanese translation actually says work inside the folder should not reference work outside the folder. That would imply that work outside the folder can use things inside this folder, which seems counter intuitive for a folder containing personal experiments/tests. It would make much more sense for your personal test files to reference things that are actually already implemented in the game (e.g. to test if an implementation might work before actually committing to it).

Either way, it would be nice if this could be clarified and any relevant translations updated.

Hi, in the Collision Overview Collision in Unreal Engine - Overview | Unreal Engine 5.3 Documentation under “Collision”, in the image of “Sphere Collision Setup” it seems to me that World Dynamic should be outlined instead of World Static, since it should block the Wall which is of type World Dynamic and the description below the image says

Where is the Open World DemoCollection, explained
https://docs.unrealengine.com/en-US/…art/index.html

The current launcher Learn tap is not showing it.

UPDATE
Found it in my Vault.

@echo_four I guess, I just find it a little confusing that some of the Learn tap items are in my vault but not on Learn tap display. So perhaps it has been removed from the Learn tap, in which case I would edit the cited documentation and notify users about it.

Also there could be an explanation about How to rebuild the Grass map, what it does etc.

Hi,

I noticed that the docs page for Chaos Physics in Japanese seems to have mojibake. There’s probably an encoding issue with the source file.
https://docs.unrealengine.com/ja/Int…ics/index.html

Also curiously, Chaos Destruction doesn’t appear as an entry under Chaos Physics in the Japanese docs, but appears directly under Physics, which is inconsistent with the English docs.
https://docs.unrealengine.com/ja/Int…ion/index.html

Cheers

Hi,

Was reviewing the Building from Source docs to help onboard a new team member and I noticed an issue with missing references.

It says

There is a single bullet point but the bullet has no content/link.

This seems to consistently occur on all en/ja/ko/zh-CN versions of the docs.

Cheers

Hi, not sure if this is considered an “issue” per se, but will the Material Blend Modes docs be updated any time soon? The modes listed on the page are missing two: AlphaComposite and AlphaHoldout. AlphaComposite seems to have been added in 2016 (to UE4.12) going by this thread and the corresponding Github PR, and AlphaHoldout was added in UE4.23 which was released in 2019.

https://docs.unrealengine.com/en-US/…des/index.html

edit:

It also looks like that asterisks used to denote multiplication have been consumed as markdown italics instead. This is an actual issue I guess. It should probably be updated to use × or x as Modulate does.

Can we please get better documentation for the Replication Graph. Very little info.

It is inaccurate. If you try to override the function in an inherited class, changing the string “ErrorMessage” won’t be doing a thing. Matter of fact, even if you modify the string and then call Super::PreLogin to execute the parent logic of AGameModeBase, it overwrites ErrorMessage with a null string in most cases which doesn’t trigger any error.

Hi,

This is also not an issue per say, but this list > https://docs.unrealengine.com/en-US/…ing/index.html (scroll down to feature list for RT)
is quite outdated I believe. It’s listing features for 4.23, would love to see an update list if possible. And if it is up to date, maybe change the version info since it’s a bit misleading.

Typo in the code snippet

The Multi-Player game example code posted at Multiplayer Programming Quick Start | Unreal Engine Documentation does not seem to compile with version 4.26 of Unreal!? Does it work for you, and am I just missing a step?