Is this the normal behavior for ‘Rect Lights’? If I use the same settings but use a point light instead, I get GI after bake. There is ‘Lightmass Importance Volume’, and the walls have ‘Lightmap Res’ of 2048. Same for either ‘Static’ or ‘Stationary’.
World Settings:
- Static Lighting Level Scale: 0.1
- Num Indirect Lighting Bounces: 10
- Num Sky Lighting Bounces: 1 (Sealed room)
- Indirect Lighting Quality: 10
- Indirect Lighting Smoothness: 1
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