Rect Light no GI

Is this the normal behavior for ‘Rect Lights’? If I use the same settings but use a point light instead, I get GI after bake. There is ‘Lightmass Importance Volume’, and the walls have ‘Lightmap Res’ of 2048. Same for either ‘Static’ or ‘Stationary’.

World Settings:

  • Static Lighting Level Scale: 0.1
  • Num Indirect Lighting Bounces: 10
  • Num Sky Lighting Bounces: 1 (Sealed room)
  • Indirect Lighting Quality: 10
  • Indirect Lighting Smoothness: 1