[Quick BP to C++] Core Redirector - Asset to C++

Have you tried to fix the conflicting rules? Some are the exact same OldName :slight_smile:

But other then that I think that for redirect Blueprint stuff you should do something like this (I have never tried BP to code only code to code):

Blockquote
+StructRedirects=(OldName=“{BlueprintStruct}”,NewName=“/Script/{Module}.{NativeStruct}”,OverrideClassName=“/Script/CoreUObject.Struct”)

Blockquote
OverrideClassName
“(Optional) Specifies a change to the underlying class of the UCLASS. This is generally used to change a Blueprint class to a native class.”