Hey everyone, I’ve been having a problem with painting foliage trees. My map is fairly large, with thousands of low poly trees, and most display properly, but maybe around 10% of them are sort of “shimmering” (see gif below).
If I delete one of the trees that is shimmering, then suddenly one of the other nearby normal looking trees becomes a problem and begins to shimmer.
Several months ago I had this problem and I thought it might be a problem where two identical trees were being placed right on top of one another. Back then it seemed like if I just deleted the offending tree and placed a single tree roughly in the same spot, the problem was solved. But now that process doesn’t fix the problem.
Any idea what might be causing this, or how I might be able to fix it?
Thanks very much for any insight you can provide!