I’m trying to create “portals” to another levels from my main level. I’m trying to achieve this by loading stream levels. At first they are hidden but when player walks through corridor, the new level loads (implemented with trigger volume and level blueprint’s Load Stream Level action). So far I have managed to load new stream level but I have one problem: when I build precomputed lighting and start playing, I can see shadows from the stream level before it is loaded:
Is it possible to precompute separate lightings per level? In my example I would like to create multiple streamable levels but I would not like to see the shadows from them in the main level before stream level has been loaded.
Many thanks in advance for any tips and advices.