I put the post processing device on NONE for enable on game start but it is still enabling I tried disabling it on a timer not working so idk why its not disabling
Yep, our team is having the same issue.
Just reported it in bug report format at Post Process Device (post_process_device) applies effect on game start and does not disable.
Same exact issue here. Please post a resolution if you figure it out. Thanks.
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Disabled when moving with teleporter device
It’s weird for me. For the first round it works fine and is disabled on game start, like it’s supposed to, but when the next round starts it is enabled and cant be disabled.
It’s September and the PostProcess still seems broken, enabled on never. Should be activated with a trigger. The game starts with the Post-process activated. Rather frustrating if you need multiple post process for different parts of the map. Did anyone find a fix for this?
Still broken for me! Anyone find a solution?
Same here. The first round - the device works perfectly. As soon as you reach the second round it activates by itself and doesn’t even let you to turn it off.
Just tested it in the private version and now it shows a different result. The first round - the device works fine. But as soon as the second round starts it disables.
So… In uefn live edit it continues to work no matter what, and it private/public versions it completely disables itself. Idk what to do with that. Especially seeing, that the original mentioning of this issue was posted back in march of 2024…