Reference ID
31dc1771-4eb2-0a73-5ed0-2680f0efd7d7
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
I’ve added a Post Process Device to my map. Somehow, on start the effect is enabled for every player. Calling Disable() does not help, the effect is still enabled.
Steps to Reproduce
- Add a Post Process Device to the map
- Select an effect
- Start session
Expected Result
Either: Post Process Effect is not enabled until Enable() is called
Or: If Post Process Effect is enabled by default, Disable() removes the effect
Or: A setting on the device to turn off enabling by default
Observed Result
Player gets post process effect applied on start (maybe all players get it? not sure).
There is no way to disable the effect.
Platform(s)
Windows
Additional Notes
- Setting “Enabled During Phase” to “None” does not fix the problem.
- Calling Disable() does not fix the problem.
- Calling Disable(Agent) on every player does not fix the problem.
- Calling BlendOutForAll() does not fix the problem.
- Calling ResetForAll() does not fix the problem.
I believe Post processing device not disabling on game start might be reporting the same issue.