Post Process Device (post_process_device) applies effect on game start and does not disable

Reference ID

31dc1771-4eb2-0a73-5ed0-2680f0efd7d7

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

I’ve added a Post Process Device to my map. Somehow, on start the effect is enabled for every player. Calling Disable() does not help, the effect is still enabled.

Steps to Reproduce

  1. Add a Post Process Device to the map
  2. Select an effect
  3. Start session

Expected Result

Either: Post Process Effect is not enabled until Enable() is called
Or: If Post Process Effect is enabled by default, Disable() removes the effect
Or: A setting on the device to turn off enabling by default

Observed Result

Player gets post process effect applied on start (maybe all players get it? not sure).
There is no way to disable the effect.

Platform(s)

Windows

Additional Notes

  • Setting “Enabled During Phase” to “None” does not fix the problem.
  • Calling Disable() does not fix the problem.
  • Calling Disable(Agent) on every player does not fix the problem.
  • Calling BlendOutForAll() does not fix the problem.
  • Calling ResetForAll() does not fix the problem.

I believe Post processing device not disabling on game start might be reporting the same issue.

Interestingly, if I set “Effect Duration” it does not disable either (after Duration runs out).

1 Like

UCB-1337 incident has been created. Status is ‘Awaiting Validation’.

Having the same issue, anyone found a fix?

Same exact issue. Changing the setting to Enable on “none” turns on the post processing effect immediately on game start and will not turn off.

Changing the setting to Enable Always or During Gameplay only and the post processing effect can not be turned on at all.

I experimented with the Priority, Starting Strength, and Blend-in Settings, nothing changed.

Definitely a broken device that needs fixed in UEFN.

Same problem, didn’t find a way to disable it. Even with a duration it activates sometimes on game start and there’s no way to disable it…

This issue still exists. Unable to disable from start.
Enable: none, (duration 20 seconds) still activates it at game start and also ignores the dutarion 20 second.

Tried workaround: Timer (2 sec) start on round start to disable Post process on that timer’s success.

Session results: Post process did not reset on round one. Did not reset on round 2. It also ignored the 20-second duration. Round 3 it decided to disable out of itself, no clue why.
Then, once my event enabled it, it activated like it should. Enabled for 20 seconds, and then it disabled.
For now, it is acting too strange to actually use it. Because you never know when it will ignore the disable for all. And using multiple ones of these is messy, since they all refuse to disable when you want them to.

How to reproduce:

  1. Place post process device
  2. choose retro.
  3. Enabled: none duration 20 seconds
  4. Start game.
  5. Device is enabled, ignores the 20 seconds.