Post Process Device is Inconsistent & Fails for Join-In-Progress Players (Still Occurring in 2026)

Summary

The Post Process Device is currently unreliable in multiplayer environments. It behaves inconsistently across players, can enable when it should be disabled, and fails to apply for Join-In-Progress players. This issue was previously reported in early 2025, but those threads are now locked and can no longer be updated or upvoted, and the problem remains unaddressed as of today.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a Post Process Device
  2. Set: Enabled During Phase → None
  3. Bind a trigger (e.g., Button Device or input like key press) to enable the effect
  4. Start a multiplayer session
  5. Have: Player 1 join at start, Player 2 join in progress (JIP)
  6. Trigger the Post Process Effect

Additional Scenario:

  • Start multiple sessions or requeue into the same map to observe inconsistent behavior on spawn

Expected Result

  • Post Process effects should:
    • Respect their enabled/disabled state
    • Apply consistently to all intended players
    • Work for Join-In-Progress players when triggered after they join
    • Behave the same across sessions

Observed Result

  • Effects are inconsistent:
    • Some players see the effect when it should be disabled
    • Some players never receive the effect when enabled
  • Join-In-Progress players:
    • Do not receive the effect if triggered after they join
  • Behavior varies between sessions (non-deterministic)
  • In edit sessions:
    • Effects are always enabled on first launch and require restarting the game session

Platform(s)

All

Island Code

2207-8673-7714

Additional Notes

This issue has been reported previously but is still occurring:

Impact:

  • Breaks core gameplay mechanics (e.g., night vision system)
  • Makes Post Process Device unreliable for multiplayer experiences
  • In playtests, it is very common for at least one player per session to be affected, and sometimes entire lobbies fail to receive the effect

Repro reliability:

  • Occurs frequently in multiplayer sessions
  • Requeuing the same map can produce different results each time

FORT-1090400 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.