Post Process Volume is Bugged and Doesn't Work Consistently

Summary

The Post Process Device has a lot of potential but it’s simply bugged. The main issue is that even though I will have a Post Process Device set to be Enabled Never, it will sometimes be enabled on players in multiplayer games at game launch. I have a game where I was testing on a Private Island Code with 5 people. For 3 of us, the Post Process Device was disabled as expected. But for 2 of the players, the device was enabled and so they saw the effect even though they shouldn’t have. This inconsistent behavior means I likely need to remove these really cool effects from my game because I need to be able to consistently control when they turn on and off.

The other bug is that when playing in an edit session, the Post Process Devices always turn on during the first session launch. I then have to End Game and Start Game every time I launch a session in order to get the Post Process Devices to disable.

Please can you fix this device? I would really like to use it in this game I’m making.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Refer to body of post

Expected Result

Post Process Devices should be consistent in their behavior

Observed Result

Post Process Devices are inconsistent

Platform(s)

All

I can confirm that this Device doesn’t work correctly at this moment. I wrote about its issues with players who join a session in progress earlier in this thread: Post Process can't be enabled for Players who Join In Progress