Pointlights have problem with axies and shadow. 4.19.1

Pointlight have really big problem.
When I use Source length 50-200-300-500 units, rotate by Y, or X - bake lights always wrong.

To reproduce that bug:

  1. Create empty level.
  2. Create flat surface.
  3. Create pointlight close to surface - set static + set source lenght over 200.
    4.1. New rotate (from start position) lamp along X to 90 degrees. Bake.
    4.2. New rotate (from start position) lamp along Y to 90 degrees. Bake.

In 4.1 we will get strange point of shadow on surface.
In 4.2 we will get wrong bake light axis.

Please, help me. We are small team in 6 members. And in all projects we all have that problem +//-(

I Found problem UE-56344
But there is no information about spot of shadow, if we rotate lamp only along Y.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

I have the same problem. any update on this?

Epics dont want fix that in 4.19. They ignore that problem and fix only in 4.20, if I understand right description on bug-ticket

As a temporary fix: Set the rotation of the pointlights with ‘Set…Rotation’ in BP (ConstructionScript if the pointlight is a component)…:wink: