I’m making a survival horror game like Amnesia or Soma. In my player blueprint I’ve created a simple float called “visibility”, that will detect how lights affect him. 0 is not visible and 1 is completely visible. Is there any way to get the level lighting in real time to do this? I searched but I only found add a trigger to the light and when player collide set the visibility value to 1, but it dont work when you are searching an smooth and dynamic system.
Any idea or hidden editor tool I can use?
There is some ue4 games that use the darkness for hide from monster, so this is not impossible to do. Maybe I’ll must to use c++ or it will be enough with blueprints?
Thanks