Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)

it’s very dark scene dent see clearly, for me btw, everything has improved, in any case, the quality on objects very close to the camera will be poor, so you can play with the r.DOF.Kernel.MaxForegroundRadius parameter. By default, 0.025. By the way, one guy wanted to make a cool plugin for DoF, but it looks like he abandoned it - Depth of field quality - #6 by Sebastian .