I think these types of scenarios, with objects close in front of camera will always lead to artefacts with 2d post process DOF.
I hope Epic will build a better solution for Lumen and MRQ rendering, but if not, I’m building a plugin which will be able to do a sort of 3d raytrace like DOF which will work with Lumen and every scenario, even glass and very close objects. Like in this pic.
The only problem is I can’t estimate when it will be done.
