Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)

Hello,

You can see the issue in these screenshots:

So far I have tried these steps and non helped:

  • Increased DOF quality through: r.DepthOfFieldQuality = 4
  • I tried to increase other DOF related console variables and non worked
  • Increased AA Temporal samples and spatial samples
  • Tried other AA methods - TAA and TSR

I have to say that the issue is not visible in viewport and only when rendered using MRQ.

Appreciate the help if any1 has a clue!

2 Likes

Hi, today we found a solution to the problem, you need to roll back the nvidia driver, I rolled back to version 577 and the problem is fixed

6 Likes

Wow! Thank you so much - I would have never thought Nvidia driver could cause it!
It’s now fixed for me too :slight_smile:

1 Like

Could you please submit this issue to the Unreal Engine Bug submission page? We need to get this resolved by either Epic or Nvidia. I am personally unsure who’s fault this is, but it would be nice to have the latest drivers and be able to work with them.

https://unrealbugsubmissions.epicgames.com/s/?language=en_US&token=2GulNHfgN8t3qp6lNI4zXB55ushZtMHAC62l

I tried many different versions of the driver, it didn't help. There are 5 of us in the team, we work on one project, and only two of us with different PC configurations have stable rendering, the rest have pixels like in the screenshot above, any ideas what the problem could be?