Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)

Hello,

You can see the issue in these screenshots:

So far I have tried these steps and non helped:

  • Increased DOF quality through: r.DepthOfFieldQuality = 4
  • I tried to increase other DOF related console variables and non worked
  • Increased AA Temporal samples and spatial samples
  • Tried other AA methods - TAA and TSR

I have to say that the issue is not visible in viewport and only when rendered using MRQ.

Appreciate the help if any1 has a clue!

Hi, today we found a solution to the problem, you need to roll back the nvidia driver, I rolled back to version 577 and the problem is fixed

4 Likes

Wow! Thank you so much - I would have never thought Nvidia driver could cause it!
It’s now fixed for me too :slight_smile:

1 Like

Could you please submit this issue to the Unreal Engine Bug submission page? We need to get this resolved by either Epic or Nvidia. I am personally unsure who’s fault this is, but it would be nice to have the latest drivers and be able to work with them.

https://unrealbugsubmissions.epicgames.com/s/?language=en_US&token=2GulNHfgN8t3qp6lNI4zXB55ushZtMHAC62l