Hello, I have just rendered my scene in Unreal Engine 4.11. I set the lighting quality to Production. I made a forest scene and everything looked great, the ambient occlusion on the trees, the post processing, and lighting was great on everything except for the grass foliage that I placed. This grass foliage was taken from the Kite Demo so I assume that it is very well made and if it’s being created by the same people that DEVELOPED the engine itself, then I assumed I wouldn’t get weird lighting issues on them, so maybe I have a setting or two that should be changed to fix this weird shading error? I have not changed any lighting settings on any of the foliage actors and everything has been left vanilla. What are some ways I can go about fixing this issue?
Thanks,
Cade