EWCLAD0S
(EWCLAD0S)
1
Particle System Shows in Viewport but Disappear When Rendered, Fix?
Hello there @EWCLAD0S!
Checking around the community, there are multiple causes for this type of issue. Please make sure of the following:
- Make sure that the particle emitter has a default mesh, not only a preview one.
- Confirm the values for initial position in Particle Update and Particle Spawn.
- Turn on “Local Space” in the properties tab.
- Fixed Bounds should be enabled in the system
- Ensure the system is visible and activated in Sequencer timeline
You can also check the methods implemented in similar scenarios below: