Particle System Shows in Viewport but Disappear When Rendered, Fix?

Particle System Shows in Viewport but Disappear When Rendered, Fix?

Hello there @EWCLAD0S!

Checking around the community, there are multiple causes for this type of issue. Please make sure of the following:

  • Make sure that the particle emitter has a default mesh, not only a preview one.
  • Confirm the values for initial position in Particle Update and Particle Spawn.
  • Turn on “Local Space” in the properties tab.
  • Fixed Bounds should be enabled in the system
  • Ensure the system is visible and activated in Sequencer timeline

You can also check the methods implemented in similar scenarios below: