UE 5.2: I am working on an effect in which an object gets slowly revealed via material effects and a niagara particle system using the sprite renderer; as shown in the screen shot below:
Unfortunately, the system does not render in the movie render queue. I checked all the posts here and confirmed that none of these causes are the problem:
- Warmup: the system does not need warmup and even with warmup it does not render
- Scalability: the system is visible at all scalability levels
- Camera culling: disabled
Here is a result of a render (without any postprocessing turned on):
All Niagara parameters are updated via a Niagara Parameter Collection which is driven via a Material Parameter Collection which gets updated in the Level Blueprint via a Blueprint Interface that’s driven from the Level Sequence. TMI?
I also encountered another problem which is somewhat unrelated. The initial position for the particles seems to reset on each frame - it’s used for a kill volume. It works fine when the sequence is not playing. Very odd.
Help, please!