[PAID] C++ / Blueprints Lead Developer Needed

Nitrix Studios is looking to hire an experienced C++ / Blueprints Developer for a large racing game project. US-based only. We offer several options for compensation:

  • [FLAT-FEE] We’ll pay you a flat-fee for completing specific milestones.
  • [EQUITY] You’ll receive a percentage of stock in our company as compensation.

Project Title:
Stormtide – Syndicate Rising

Description:
Stormtide is a futuristic racing game designed specifically for motion simulators with custom in-game branding. As lead developer, you would be responsible for:

  • Vehicle physics (Chaos)
  • Vehicle controller
  • AI behavior
  • Scoring system
  • Damage systems
  • Leaderboard scoring
  • Telemetry physics
  • VR support

Your Unreal Engine experience should include:

  • C++ & Blueprints: A deep knowledge of native C++ is required for writing custom, high-performance game logic, while visual scripting (Blueprints) is essential for rapid iteration and design.
  • The Gameplay Framework: Familiarity with core Unreal classes (Actor, Pawn, Character, GameMode, and Controller).
  • 3D Math & Physics: Understanding of vector math, quaternions, and integration with Unreal’s physics engine or Chaos.
  • Tools: Proficiency with diagnostics tools like Unreal Insights and RenderDoc.
  • Modern Features: Understanding of Unreal’s specific rendering pipelines and systems (e.g., Nanite and Lumen).
  • UI & Systems: Experience implementing Slate/UMG for UI, AI behavior trees, or animation state machines.
  • Version Control: Competence with Perforce (helix core) or Git with Large File Storage (LFS).
  • Collaboration: Because Unreal is used across disciplines, you must be able to communicate effectively with artists, designers, and audio engineers.

Our parent company has been in business for 25 years with several game titles. Please, only serious inquiries only. Leave your contact information here and also include links to your portfolio, video demos, etc, and we’ll be in touch.

Regards,
Mark Barry (owner / CEO)

I am a passionate and highly skilled Senior Unreal Engine Developer with a deep expertise in UE5, C++, and multiplayer game development. With 10 years of experience in the gaming industry, I specialize in crafting high-performance gameplay systems, optimizing network architecture, and creating immersive player experiences.

imaijiro[dot]github[dot]io/Profile-Website/

My expertise includes:

- Gameplay Engineering – Combat, AI, Camera, UI, Animation Systems

- Multiplayer & Networking – Replication, Authority Models, Scalable Architecture

- Performance Optimization – Memory Management, CPU/GPU Profiling, Asynchronous Systems

- Tools & Pipeline Development – Editor Scripting, Automation, Custom Engine Modifications I’ve worked on AAA & indie titles, shipped successful multiplayer games, and thrive in fast-paced, innovative teams. Always eager to push the boundaries of Unreal Engine and deliver groundbreaking experiences. Let’s build something incredible together!

iamijiro0309@gmail.com

@jiro email sent

Hello, I’m a US-based C++/UE developer with relevant experience across the systems listed. I’d prefer to connect privately, is there an email I can reach you at?

@ghosty please leave your email and I’ll contact you

(post deleted by author)

@InMotionLLC Thank you. my email is :: leaderdonavon@gmail.com