What I mean by that is make the displacement follow another direction than the mesh normals. I guess if that was possible we would use a normal map somewhere, but what would be the node setup ?
Please tell me it’s possible ! (ó﹏ò。)
What I mean by that is make the displacement follow another direction than the mesh normals. I guess if that was possible we would use a normal map somewhere, but what would be the node setup ?
Please tell me it’s possible ! (ó﹏ò。)