Ocean body renders in front of clouds

Hi, I am currently working on an animation where we take off with an F18 fighter jet from an aircraft carrier. Everything looks fine untill we’re above the clouds. The infinite ocean body seems to render in front of the clouds. I already tried changing the Rendering Mode under Volumetric Clouds to Quality or Cinematic. I also tried to play with the Translucency Sort Priority from the WaterZone but without success. Here is a screenshot from below the clouds:

And this is how it looks from above the clouds:

I’m using UE5.5 with Ultra Dynamic Sky and the built in Water Body Ocean.

Hello there @elmar.evers!

Searching around the community, this issue could boil down to the way UDS and WBO render along each other. Since both cloulds and water use a combination of translucency and depth, the engine can have a hard time picking which one to show from a high position.

I would suggest adjusting the underwater post process settings, change the priority leve here (not the same as Translucency Sort), and make sure its set lower than any other global effects in use. Also, you play around with blend radius value, and the advanced rendering features below.

As for UDS itself, I would check if any depth fog effects are enabled, and adjust the altitude of your clouds. The thread below has an issue, not with an ocean, but still with dissapearing elements:

Yet, for more advanced tips on this asset, you would need to reach it’s creator. The support email on their site is support@ultradynamicsky.com