I am trying to create a little animation but the fog is a bit glitched in the final render. I’m using the ultra dynamic sky asset for sky and lighting and the fog looks completely normal in the editor. I’m using the default camera settings in the sequencer (16:9 digital film and universal zoom).
I don’t know how the UDS actor is set up, maybe it exposes controls for this. If not this seems like something you should contact the author about… Otherwise… just keep everything above 0 in Z
I tried to move the sky atmosphere below the other meshes but that didn’t fixed the problem.
I also tried to move and scale the exponential fog but it also didn’t worked.
Is there a way to move every meshes at the same time ?
The transform mode is already set to “Planet Top at Component Transform” so it’s movable, and when I change the Z value the clouds are moving down.
I also tried “Planet Center at Component Transform” but it looked very weird.
Hey, just wanted to chime in with my findings for anyone else who finds this thread on google.
The straight line occuring only during render queue is due to a pair of CVars that gets applied by the ‘Cinematic Quality’ scalability settings, which seem to clash with UDS. You can test this by flicking the viewport’s ‘Effects’ setting between Cinematic and Epic.