I’m having some trouble with lighting of imported objects from Blender in fbx format.
I’ve made model in Blender, then exported it to fbx and then tried to import it in UE4.
When I add the model in a scene in UE, it seems to be getting more lighting than any other objects, that I’ve created directly in UE.
In this case, for testing purposes, I’ve created a closed room with one light source. The default UE chairs are getting lit correctly - from the only light source in the room. But my imported model is getting lit from the world light source as well. Note, this light source is well outside the room and shouldn’t affect any objects within the room - as it is the case with the default UE chairs. When I turn down the intensity of the world light, it kinda, solves the problem, but that seems more like a hack that a solution.
What is wrong here? How can I fix this? Are there any particular settings for export/import I should watch for? Is there a way to edit which light affects which object?