hasn’t changed for the 2 and a half years I’ve been here, but you never know We just are their beta testers and report as best as we can and work hard to find the workarounds. It’s just the way it is
Sure we can fix on our side… again
Jira can automatically generate a report listing all fixed issues for each update, I think we need it yesterday guys
@latunda do you have the repro steps for this: [STABILITY] [NPC] Each npc spawner now produces 2 npc instead of one ?
epic has confirmed it’s not broken though, now you have to get to fixing your own map
I already replied to you in this thread and provided code:
I am so glad I have someone tell me when to fix my maps otherwise I wouldn’t have a clue
you literally wrote “we need it yesterday guys”, which indicated to me that you were waiting… so, whatever. Do watchu want bro
I mean improving the release note by including all addressed issues maybe as a link to the full list of issues. I do think it would help a lot.
Yes I see your Verse script, but could you share your settings on the NPC spawner? Thanks!
Just to clarify though, Epic has definitely made a change somewhere, MANY MANY islands that weren’t spawning more than one NPC are now spawning more than one at a time. I posted the solution but it doesn’t mean you guys didn’t do something in the backend that made this “feature” explicit. Spawning an NPC on enabling it with verse is just weird. It should be changed but at this point you’d probably just break a ton of maps again…
FORT-920718 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 36.10.
The issue is now fixed. Thanks!
What did they change on it ?
Now they broke it again and it is in an even worse state NPC Device Still Broken, Now Failing to Spawn Half the Time - #4 by Piebee007
So far every npc did spawn in each of my maps I tested today. I use very simple logic and do Spawn() whenever I need them to spawn. It does not mean there aren’t any issues if you fire many methods at the same time.