NPC spawner device completely bugged.

It might be easier to reproduce if you use Lego uefn map, I think there is only one type of npc creators can use it has less settings.

I spawn npc like so:

for (NPCSpawner: NPCSpawners):
            NPCSpawner.Enable()
            NPCSpawner.SpawnedEvent.Subscribe(HandleNPCSpawned)
            NPCSpawner.Spawn()