NPC Device Still Broken, Now Failing to Spawn Half the Time

I have a similar issue except only one spawn per device

I am doing this with my code:

G.GuardDevice.DespawnAll(false)
G.GuardDevice.Reset()
set EnemiesAlive += G.SpawnAmount
for (i := 0 .. G.SpawnAmount):
      G.GuardDevice.Spawn()
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