I have a similar issue except only one spawn per device
I am doing this with my code:
G.GuardDevice.DespawnAll(false)
G.GuardDevice.Reset()
set EnemiesAlive += G.SpawnAmount
for (i := 0 .. G.SpawnAmount):
G.GuardDevice.Spawn()
I have a similar issue except only one spawn per device
I am doing this with my code:
G.GuardDevice.DespawnAll(false)
G.GuardDevice.Reset()
set EnemiesAlive += G.SpawnAmount
for (i := 0 .. G.SpawnAmount):
G.GuardDevice.Spawn()