I’ve received multiple reports from players in my roguelike that several rooms which are supposed to spawn 5 or more NPCs are not spawning the correct amount anymore. I’m using a for: x - 20 loop with a single NPC spawner device to generate multiple NPCs. This method had been working reliably for a long time, but it no longer seems to function as expected with Verse
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place down an npc spawner
in verse make a function with for x:20 where It should fast spawn NPCs in 1 device
Set the NPC count and limit to 5
Expected Result
Should fast spawn 5 NPCs
Observed Result
It spawns a lower number of NPCs (like 3 or 4 instead of 5)
After testing, it looks like when multiple NPCs die at the same time (e.g., from an RPG), only some of them trigger the EliminatedEvent. So if 5 NPCs die at once, only 2–3 may register, which breaks my room logic that relies on all eliminations being counted.