No shadows from Megascans Trees using Nanite in Ue5.1.1 after Packaging.

Hi, I have a ue5 level I packaged and shipped for Windows. My scene was setup using multiple Megascan Trees all using Nanite(The European Hornbeam Variety).
Please see screenshots below. After Packaging the demo, I played it and there are no Tree shadows. I am using Lumen global illumination and reflections and although I do have an RTX I am not using RayTracing. Can anyone help and let me know how I can fix this problem and get the shadows for the trees working? I have built the lighting. Is there a setting in the Hornbeam Trees I need to change, maybe the LOD or something along those lines. Any help would be great, thanks.




Hi @Graeme_VR are you fix this problem? because i have same problem!

I think the problem was I was using Ray tracing instead of Lumen. I changed the lighting to Lumen and the shadows were working. Hope this helps.

Hi. I had the same problem and what worked for me, was to set the LOD group of the static meshes to “Foliage”. It was “none” by default.
I hope it helps you too.