No Point Light Shadows (UE5 Preview 1)

No matter what I tried, I can’t get point light shadows to work. Instead it looks like this.

The error is

RUNTIME DOES NOT SUPPORT WHOLE SCENE POINT LIGHT SHADOWS (Missing Vertexshader Layer Support)

Which can be seen in this image.

OS: Windows 10 Pro 19044.1526
Unreal Engine Version: 5.0 Preview 1
RHI: DirectX 11 (GPU doesn’t support DirectX 12)

I think it needs DirectX 12 Ultimate to solve this shader issue.

DirectX 12 Ultimate is the newest version of DirectX.

DirectX 12 Ultimate in Windows 11 provides new features like ray tracing, variable rate shading, mesh shaders, and sampler feedback.

DirectX 12 Ultimate requirements:

Currently, only the GeForce RTX series graphics PCs support the DirectX 12 Ultimate gaming features.

DirectX 12 Ultimate supported graphics cards: GeForce RTX 3090, 3080 (Ti), 3070 (Ti), 3060 (Ti), RTX 30/20 series laptops, TITAN RTX, 2080 (Ti), 2080 Super, 2070 (Ti), 2070 Super, 2060, 2060 Super.

I already solved this long ago.

Switching to regular DX12 fixed it.