Hello,
I think that your video card not supporting DX12 might be the source of this problem. (I found a similar thread)
I wonder if setting your light mobility to ‘static’ would fix this. (As baking shadows was the method during DX11 years)
Hello,
I think that your video card not supporting DX12 might be the source of this problem. (I found a similar thread)
I wonder if setting your light mobility to ‘static’ would fix this. (As baking shadows was the method during DX11 years)