I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugin, which I am calling NextGen Settings (NGS), is a combination of all the knowledge I’ve gained from those experiences into an easy-to-use tool.
I am just starting my art push, as most of the technical backend is already finished.
Some of the key features of this system include:
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Full gamepad and keyboard navigation
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Multi-mode widgets allowing interaction as a dropdown or a toggle box
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A multi-function widget enabling reusable logic across sliders, combo boxes, toggles, etc.
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Real-time graphics previews, allowing contextual visualization of current settings in combination with all other settings
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Detailed descriptions of each setting, including warnings where applicable
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Hardware impact specifications and VRAM consumption stats to better inform end users of the effect of each setting
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Settings that go beyond Unreal’s built-in game user settings, allowing individual settings to be adjusted for fine-tuned performance
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Support for supersampling and all current image filtering technologies, including DLSS 4, XeSS, and FSR 4
I am currently in the late technical stages of development and will be moving to artistic polish very soon. I am announcing this now in hopes of receiving feedback and feature requests. I have linked my Discord if you’re interested in chatting. Have a nice day!
Development Discord: https://discord.gg/KcneAeMAtm