No new videos yet, but I’ve got plenty of images to show off. I’ve uploaded most of these a month ago. Thought it would be good to post here too.
We are working really hard on this project and there’s a lot more to show off. Everything else is just not ready.
Now I can say this. My partner and I have been working on a vertical slice demo for GDC in the past month. just need to finish this demo and seriously update our PR/Social Media in the next couple of weeks. It’s gunna be busy…
Time and Dedication with a little bit of Skill and this is a result AAA is reflected by value like in sales, budget, etc. But skill and dedication anyone can accomplish if they really set their minds to it as seen by this game thus far.
Not sure if Nelo is a word with a definition or not didn’t look it up but I through a quick reference up for it.
****“Overcome obstacles to achieve glory by infinite sacrifice”
Figured it went well with the name and how you guys take the project each day.
Hi! I was at the GDC (name was ). I showed off DM-Lea in the booth right next to you guys. It was awesome getting to see this game in action. Amazing stuff. Puts me to shame! haha
Looking forward to playing this game when it comes out.
May I ask why you port all the core mechanics from blueprint to c++, is it mainly for performance reason? Do you encounter performance issue on using blueprint for your game mechanics? Thanks!