AndroWin
(AndroWin)
April 24, 2023, 2:23pm
1
In order for Emission to work on the Oculus Quest 2 helmet, I turned on the mobile HDR. In the build on the helmet, the glow appeared, but at the same time it stopped giving an image on the left eye.
There was already a similar topic, but no solution was found for it.
Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing . My question is, is it possible to have mobile hdr (post processing) without losing an eye?
Mobile HDR is not supported.
AndroWin
(AndroWin)
April 25, 2023, 1:15am
3
And how can I make objects glow then? Emission
antinnit
(antinnit)
May 16, 2023, 5:40am
4
You can do this in 5.1 but the performance is impacted so its not worth it:
Deferred mobile: on
Mobile multiview: off
Mobile HDR: on