Need Help - [UE 5.1] Doesn’t display 1 eye/lens on Oculus Quest 2 when Mobile HDR is enabled (for Bloom effect)

In order for Emission to work on the Oculus Quest 2 helmet, I turned on the mobile HDR. In the build on the helmet, the glow appeared, but at the same time it stopped giving an image on the left eye.
There was already a similar topic, but no solution was found for it.

Mobile HDR is not supported.

And how can I make objects glow then? Emission

You can do this in 5.1 but the performance is impacted so its not worth it:

  • Deferred mobile: on
  • Mobile multiview: off
  • Mobile HDR: on