AndroWin  
                
                  
                    April 24, 2023,  2:23pm
                   
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              In order for Emission to work on the Oculus Quest 2 helmet, I turned on the mobile HDR. In the build on the helmet, the glow appeared, but at the same time it stopped giving an image on the left eye.
  
  
    Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor  everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing .   My question is, is it possible to have mobile hdr (post processing) without losing an eye?
   
 
             
            
              
            
           
          
            
            
              Mobile HDR is not supported.
             
            
              
            
           
          
            
              
                AndroWin  
              
                  
                    April 25, 2023,  1:15am
                   
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              And how can I make objects glow then? Emission
             
            
              
            
           
          
            
              
                antinnit  
              
                  
                    May 16, 2023,  5:40am
                   
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              You can do this in 5.1 but the performance is impacted so its not worth it:
Deferred mobile: on 
Mobile multiview: off 
Mobile HDR: on